![]() ![]() Now I'd like to say that I carefully researched my purchase of this module back in the day back that would be a total lie. In the midst of all these fun but somewhat dry adventures was released AD&D adventure module I6 Ravenloft. I literally had no answer for that question. I actually remember DMing one published adventure where my group fought and killed some orcs guarding a chest and when they opened the chest they found magic armour and a magic sword inside it, prompting one of my players to actually wonder aloud "if the orcs had magic weapons and armour, why didn't they use them to fight us?". What I mean by "artificial" is that monsters would basically sit around in their fixed locations waiting for player characters to come along and interact with them and doing nothing that made any sense outside of some basic responses to PC actions. In the now ancient times of Advanced Dungeons & Dragons (that's what the first edition was called) most adventures featured a setting (dungeon, castle, town, etc) stocked with fairly static monsters and traps that although they could be challenging felt very artificial. Once again I'd like to share my opinion on a new version of a gaming product that got it's initial launch 20+ years ago and look backwards before looking forwards. ![]()
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